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E3 Review: First Person Shooters

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Delta Force: Black Hawk Down
The game about the most intense mission of Bravo Company, Third Ranger Battalion is coming. One this is for sure though, they're getting the game done right. With Delta Force operators as consultants and a huge amount of information from their military allies, this game is shaping up to be done as accurately as possible, while still maintaining the fun factor.

I got a chance to play through the first level, starting from taking off in a MH-6 Little Bird, strapped into the pod on the side. Flying through the streets of Mogadishu at breakneck speeds, trying to get in some good shots at incoming RPG fire, I could feel the reason why I joined the Rangers. Allowing you to play as Delta, Rangers, and pilots you'll be able to jump on the .50 cal machinegun of a Humvee and lay down some heavy fire. The guns that I saw were very well done. My only issue with weapons was the flashbang and I talked to a member of the development team and got with him on how to make it better. That's service for you!

There will be online gameplay, though the game isn't nearly to the stage where I could see any of that. Expect big things from this game. I do. And from what I've seen, they're going to deliver.

Delta Force: Task Force Dagger
Featuring actual missions from Operation Enduring Freedom, this game takes it right to the Al Qaeda and lets you jump straight into America's latest war. It's created by Zombie Studios, the creators of the SPECOPs series. Zombie is led by CEO and former Ranger Mark Long, whose attention to detail is amazing. In addition to being a thorough play tester (he paused in the middle of showing me a level, to page his development team and tell them about a bug) he also DJs Downtempo and Bhangra in Seattle.

Mark Long is without a doubt the coolest CEO I've ever talked to, as well as, the most interesting person to talk to in the entire E3. He even did some of the music for the game! The game looks awesome and accurate. With 25 missions to go through, 10 different Special Operations groups to choose from and 30 weapons, it seems as if it's time to bust some terrorist heads.

TRON v2.0
Yes, that's right. The classic is back, and it's coming straight into your PC. Playing the role of Alan Bradley's son, Jet, you're launched into a digital world. Featuring incredible graphics, Syd Mead back at the helm, helping create a brand new world, without giving up the TRON feel. The graphics put you right back into Tron as you feel the distinct look of the electronic world, but with a new feel as everything looks more power than before.

This is being played as a first person shooter. In addition to being able to upgrade your weapons, as you progress, your programs will become simpler to you, allowing you to use more and more of them. Data disks are back and allow you to pull off trick throws. Light cycles aren't forgotten and despite what a larger gaming magazine said, light cycles will be in the multiplayer. This is coming straight from the mouth of the lead developer. "It just wouldn't be TRON without light cycles." In addition to the original action, light cycle combat will be in all three dimensions, inside of a 6-sided cube.

While the game is in early alpha right now, it's doing the original TRON justice, and simply because of that, the hoards of gamers that remember the movie will flock to this wonderful creation. Expect tough competition in the light cycle races.

Turok: Evolution
Coming to all 3 of the next generation consoles, this game keeps the Turok style while adding more gore, more explosions, more guns and more fun. For those looking for some arcade type first person shooter action on your console, this is it. Adding in the ability to fly, as well as nuke things, not to mention dismemberment and decapitation, this game looks to be action packed. Playing through a few levels, the game looks and sounds life-like, while still being unearthly enough to give it a sci-fi edge. Looks like fun, to me.


Counter Strike: Condition Zero
Featuring massively updated graphics, this stand-alone update of Counter Strike takes it to the next level. The graphics are beautiful, with a HUGE number of player models (160, including Valve's UPS deliveryman, who is featured on the front of the box!) Not only is everything improved, but the coding has been tightened up, as well. With over twice the graphics punch as the original Counter Strike, it actually uses less RAM.

With the addition of new weapons, including the molotov cocktail, the LAW antitank rocket (what's this doing in a strategic first person shooter anyway?), gas grenades and a riot shield, game play is going to undergo some new changes. Adding on to their abilities to eliminate cheaters from Counter Strike, Valve promises that they have a few tricks up their sleeves to keep cheaters off of servers. Bots have gotten a huge overhaul, bots have learned tricks and climb things that only veteran players had access to before.

Level design has picked up the pace, as the design crew from the original Counter Strike returns to do everything they did right again. The biggest addition with Condition Zero is that there are 6 single player episodes to go through, each with its own plot. It looks like they learned from Global Operations mistake of throwing random missions together and calling it a campaign.

For those concerned CS players, nothings going to change for you. A patch will be released, updating current versions of CS to be compatible with Condition Zero. The graphics will remain the same, however and you won't get the single player campaign. It looks like Valve is flexing their might and it just may pay off.

SWAT: Urban Justice
I'm going to be honest, only one thing about this game impressed me: the ability to totally customize your guns. You can pick out the upper and lower receivers, the barrel, the magazines, the sights, any add on items that you'd like to have. It's very adaptable to situations and doing guns properly always makes me happy. Other than that, this game is lacking. It pits SWAT against gang against gang against gang. The concept of the police showing up to kick some ass and lay down the law is really cool, but it just doesn't work the way that they were showing at the E3.

In trying to blend action and strategy, they went too far and it seems like you're Johnny Rambo. The enemy AI is, to put it bluntly, retarded. Not only do they not seem to care about covering each other, but they have no qualms with walking directly into the path of bullets. What the game feels like, is an updated Doom, without any of the style that the original had. I think it's time to bury Sierra's SWAT series.

Deus Ex 2: Invisible War
The classic First Person Shooter/RPG is returning. Not only are the graphics given a huge overhaul and everything that you loved about the first one is improved on, but the plot is actually responsive to you. In addition, your conversations with other characters will be meaningful. They'll effect their attitudes to you later on and have a real impact on the plot.

The AI is also given the work over. There's going to be a wide variety of tactics used by the AI and the enemies will try to sneak up on you. They'll work as a team and they're going to try their best to kill you without themselves being killed. And they'll look damn good doing it, with the beautiful graphics engine and it's ability to work not just reflections but real time shadows and lighting effects. This game is more of what made the first one so damn good. You want it. You know you do.

Mace Griffin: Bounty Hunter
A mix of a Space Shooter and a First Person Shooter, this game somehow manages to blend the two genres, without making it seem odd. The AI in the game has been tweaked so that they'll react differently depends on what the situation is. The "Rag Doll IK" system is in place, resulting in enemies falling and getting thrown against walls realistically. Skeletons are deformable and snappable. What's that mean to you? You can dismember people and bash their ribs in. It even has per polygon hit detection, which means that where you shot him, it where he's getting hit.

The game is a veritable laundry list of new 3D technology, but will it all work together and make a good game? I'm not sure. But it looks like it's worth checking out, when it hits streets.

Project IGI 2
Fixing the horrible blunders that they made with the original Project IGI, Codemasters take the First Person Shooter to an almost James Bond-like level. The game injects realism into the FPS genre. No longer can you run with 4,000 rounds of 7.62mm ammunition (that weighs around 350 pounds) or carry 30 guns. Now you've got to pick and choose which gun you need and which one you think you can scavenge enough ammunition to do well with. Like the original, stealth is of the essence. Sneaking past guards, taking out security cameras and killing people silently will make everything so much easier. But it's not impossible to get through the mission with the alarms blaring. It's just really really hard. The game looks like it's going to be something worth checking out and Codemasters is working hard to redeem themselves after the first game's problems. Give them a chance.

Operation Flashpoint: Resistance
Welcome to the next phase in the evolution of the market's most realistic FPS. This game puts you in charge of a rag-tag band of freedom fighters in Russian. With your forces scrounging for weapons, vehicles, and ammunition and short handed on people, saving everyone and doing it as efficiently as possible becomes a serious issue. Allowing you to fly helicopters, as well as lead a squad of soldiers on the ground, this game really makes you feel like you're fighting for your life and for your people's freedom. This is an expansion pack and will require the original Operation Flashpoint, but it updates the graphics engine considerable, giving the graphics a much-needed punch. I like this one.

Die Hard: Vendetta
This FPS entry for the Gamecube sets itself apart by giving the enemies a human element and letting you take advantage of it. It does this, mostly by letting you grab an enemy around the throat and stick a gun to his head, then yelling for his buddies to lay down their weapons. Whether or not you kill them all afterwards, is up to you. Just as the Die Hard movies spoke volumes about style and action, so does this game. Watching the teaser video at the E3 just made me say, "Oh hell yeah."

Alien Versus Predator 2: Primal Hunt
You should have known better than to think it was over. With 9 new missions; three for the predalien, three for the Predator and three for the Corporate Mercenary, this game expansion pack doesn't look like nearly enough. It adds 13 levels total, 5 new guns and 3 new species. So what? If you're looking for more AVP2 action, just download a fan-built modifications and levels.

No One Lives Forever 2: A Spy in H.A.R.M.'s way
Everyone's favorite female super spy is back and looking to avert nuclear catastrophe. With amazing graphics, innovative controls that allow you to distract enemies, unscrew light bulbs to create hiding spots and plenty of guns and action, Kate Archer is back. If you missed the first NOLF, here's your chance to see what you've been missing.


The Sum of All Fears
If you've read the book, seen the movie or played any of the long line of tactical FPS by Tom Clancy's Red Storm entertainment, you already know all you need to about this game. If not, it's a tactical FPS, based on Tom Clancy's book The Sum of All Fears. The game uses the Ghost Recon engine and continues the great tactical FPS series. If you haven't picked up a copy in the Rainbow Six series, you might want to give this a try.

Rainbow Six: Rogue Shield
Speaking of Rainbow Six, here's the newest one. Instead of continuing use of the somewhat clunky Rainbow Six graphics engine, they picked up the Unreal Warfare engine and it looks great as a result. Implementing weather, lighting and the ability to go prone, the Rainbow Six series just keeps picking up steam.

Splinter Cell
Continuing Red Storm's explosion of new Tom Clancy games, Splinter Cell is a third person stealth action game, not unlike Metal Gear: Solid or Siphon Filter. The main differences are that, it uses the latest build of the Unreal engine, making its graphics look top notch and it's a lot more tactical. This means that you can't simply walk around snapping necks, you're going to have to get in and out without being seen. It doesn't mean you can't have fun. They've even included FN Herstal's new F2000rifle/grenade launcher system, which I've recently got my hands on and can tell you that it's an awesome gun.

XIII
The world's first cell shaded FPS. What a unique concept. This isn't so much an action game as it is a comic book that comes to life the second you press start. However, only the people and main items are cell shaded, the backgrounds are rendered in beautiful 3D with particle effects that somehow manage to work with the animated portions. Definitely something to take a look at.


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