Occult for the Geek? Hmmm… Let us summarize shall we? Here’s a short list of a few chapter titles:
--Fantasy/SF Entities --Cartoon and Anime Entities --Time/Space via Comics --Games of Strategy --Video Game Magick --How to Build a Pop Culture Alter
And the list goes on…
I’ll admit I found this severely odd book on the far side of “wtf” and a little to the left of “huh”. Despite myself, the strange philosophy pooling out of the mind of Taylor Ellwood was as intriguing a page-turner as, well, a well-adored trendy manga or an addictive video game. Was that the point?
JIVE Magazine Rating: 4 out of 5 moments of clarity
Description:
Pop Culture Magick is about a new approach to doing magick. The author recognize that in this day and age the truly flexible magician is the magician who adapts with the times and as such Pop Culture Magick is a reflection of the need for magick to adapt to the times. Ideas for practical magick can come from many unusual sources and Pop Culture Magick is about opening the mind of the magician to the idea that pop culture is one such source.
In this book you will learn:
" How to create pop culture god forms and entities " How to invoke yourself into a godform " How to create practical techniques based off of TV shows, comics, and other forms of pop culture media " How to charge your sigils by playing video games " How to create your own system of magick based off of fantasy books, TV shows, or any other form of pop culture media.